You know? I do like puzzle games in general, though I guess it can be said that I don't like when they start getting stupid fast. My reaction times have gone down over the years, so it's harder to keep up, especially if I'm playing with others. On the other hand, one thing most puzzle games have going for them is some pretty good music.
You may be confused, seeing the game, the titles of the track, and listening to this. You'll say, "that's not right, that's from Dr. Robotnik's Mean Bean Machine!". And you'd be technically right, which as we all know is the best kind of right. However, you'd be wrong, too. That game was built overtop of Puyo Puyo, which was the original game released in Japan. This track in particular feels incredibly representative of the series, at least for me.
Do you know how hard this choice was? Do you know how many different RPGs I've played over the years? It's ridiculous the number of excellent choices I had to choose from. Then again, I had already chosen music from a number of RPGs for other entries, so that eliminated a large number of possibilities. Thus, leads us to this track.
I'm surprisingly attached to this music. I've beat exactly 4 Dragon Quest games in my life, and this one on the DS is one of them. It's also used in a number of other games, including the Dragon Quest Heroes games, as well as Fortune Street.
Once more, this was a difficult one, mostly due to not fully understanding the concept of licensed games. For some reason I never gave it any kind of thought before this challenge. So I left this one for close to the last. After discussion with a friend via Discord, I finally decided on a track for this day.
The first thing that you'll notice is that this is from the superior Sega Genesis version of the game. I suppose yesterday's track could have been used today, but it somehow slipped my mind that it could have applied.
Not a huge fan of Shooters in general. I can count the number of them that I've played on one hand. I was sorely tempted to classify Touhou games as shooters in order to cheat this one. But no, there's only two that I've truly played with iconic music, so here's one of them.
I spent a surprising amount of time playing this game. I'm really not good at shooters; I was a bit late to the party with the N64, but I was lucky(?) that my brother was around to play as well, as I got some multiplayer experience out of it, too. I picked this level simply because it's your real introduction to the game, and the music is just that good.
Oops... skipped a day. Didn't take me long to do that, huh? I blame the weekend. Anyways, I honestly don't play many indie games, or even watch others play many indie games, so I actually don't have a lot of exposure to them or their music. This one is one of the few that I can say I've seen and heard the music for.
One thing you can say, there's good music in this game. If anybody stumbles onto this one of these days they might get traumatized just seeing the name of the game, of course. But that's okay. More people should be traumatized by this game. It's actually really good.
I'll be honest, there aren't a whole lot of tracks that make me feel this way. I don't usually prefer slower music that could potentially put me to sleep, and there aren't that many that I would consider for this kind of list. Most of the time, I prefer faster music with a good beat that makes me feel pumped up. As such, this was a somewhat difficult decision... But in the end, it was a toss up between two tracks, and strangely enough, they both come from the same game (and could have applied to yesterday)!
Again, it was a toss up between this and the music that plays when Ryu is an adult. Both have similar qualities in regards to being relaxing.
Clever wording there. Basically means that it isn't limited to the games that typically have the kind of world map travel that RPGs tend to have. Many types of games have hub worlds, which let you choose the levels that you are going to play. On the other hand, I don't play many of those kinds of games, thus, today's entry comes from an RPG.
What many consider the black sheep of the series, I consider one of the best, second only to its sequel. They really managed to pull off a lot in this game, despite the time crunch Sega put them through due to wanting to get a sequel out as soon as possible. Sure, it doesn't quite resemble what they were originally going for, but that doesn't make it less fun. What was really clever was the overworld music. When the game starts it's very simple, and doesn't have much going for it, being basically a single instrument track. But then you get a second party member, and you find that there's a little something extra going on with the music. Not much more, but it's there. Then you get the third, and suddenly it feels like there's some substance to the music. The fourth and fifth party member just add more. This is the track that plays when you have a full party.
In this day and age when ever game seems to get both a console and PC release, it becomes difficult to just find a music track that would fit this description. Even one game getting a release on PC/Mac/Amiga/Atari ST/MSX/PC-98 would mean the entire series is no longer eligible for consideration for this entry. All it takes is just one recent game in the series to get released for one of these home computers to invalidate it, so we must dig deep to find something that died shortly after it lived, thus meaning it never had consideration for being ported elsewhere.
Likely no one ever considered this game for any of these entries... except for me, that is. Anybody who knows me on YouTube likely knows of my Let's Play of this game. A Connect-The-Dots style puzzle game that also gives vibes of Win, Lose, or Draw (oh dear, if my choice of games hadn't already dated myself, that reference certainly did). One of the few games in the NES library that allows up to 4 players without the need for a peripheral to get 4 controllers hooked up (players 1 and 2 use controller 1, players 3 and 4 use controller 2). I chose the Blue Puzzle because I like the music for it slightly better than for the other puzzles.
Well, gee... 8-Bit Music? Talk about a library to choose from. But why pick one from the usual selection? I had to give this one some thought; I didn't want to pick just anything, and the fact is this one was chosen after many of the others, so I thought... why not?
Heh. So many NES game choices, but why be so pedestrian? What makes this one so inspired is that I am actually doing a playthrough of the new retranslation that was released last week. This theme in particular is one of two that get remastered for Phantasy Star 4.
The second day requires us to choose music that is used in a game's opening level. For most of us, this means some kind of side-scroller, or at least a platformer of some type. I'd argue that the music used in the first map of most games would work out. Still, though, there's only one track that I would ever pick for this; it's too iconic to not.
Ah. Green Hill Zone. Can you imagine a better first level track? There are complexities in this that I never noticed until many, many years later. As good as the music is in most Sonic games, none of them quite capture the magic in their first level as Green Hill Zone. I'm not sure there's much else left to say, so I think I'll leave it here.